![]() ![]() The birthday date isn't particularely targeted as a release date (13 of april), but you will, at least for this date, (or before), get your hands on a video, unveiling IFSCL plans from 2015 to 2016, to know exactly what's going on.īy the way, here's the render of the translated lyoko warriors I had done for the last version : The content of the next version can't be unveiled right now, neither a release date, but it will take months (2015 is, at least, a certitude). IFSCL dev is back on track, slowly, but surely. IFSCL future wasn't really bright, many development problems and issues were hard to overcome, but I've decided to try something, something that was really risky but which worked! And you won't have details right now about it, theere is still some things to overcome.Īnyway, it's a brand new shiny future that is now open for the IFSCL, the shiniest in the project's history! ![]() The reason behind it was that I was mostly focusing on the project, what was possible, and what wasn't. It's been awhile since the release of the last version, and not a lot of news have been published about this code lyoko game since. A small news on the most popular game of Lyokofans, the IFSCL.
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